GetAction(GameStateGameInfo, PlayerStatePlayerInfo, TurnInfo, ActionVerifier) | Passes the parameters to GetAction(GameStateGameInfo, PlayerStatePlayerInfo, ListPlayerStatePlayerInfo, TurnInfo, ActionVerifier) and returns the result. This method should be called only after InitAsync(Int32, ListPuzzle, String, CancellationToken) has been called and finished running. |
GetAction(GameStateGameInfo, PlayerStatePlayerInfo, ListPlayerStatePlayerInfo, TurnInfo, ActionVerifier) | Implementation of an algorithm that decides the action the player wants to take based on the current game context. |