DoNothingAction Class

Last resort action for AI players, they should never actually need to use it. It will always be accepted unless the game phase is FinishingTouches.

Definition

Namespace: ProjectLCore.GameActions
Assembly: ProjectLCore (in ProjectLCore.dll) Version: 1.0.0+d0f5e2a7a5f4bb0431970f279d2f79d24b15d256
C#
public class DoNothingAction : GameAction
Inheritance
Object    GameAction    DoNothingAction

Constructors

DoNothingActionInitializes a new instance of the DoNothingAction class

Methods

Accept Accepts the specified visitor by calling the appropriate method.
(Inherited from GameAction)
AcceptAsync Asynchronously accepts the specified visitor by calling the appropriate method.
(Inherited from GameAction)
ToString Converts to string. States that this is a DoNothingAction.
(Overrides ObjectToString)

See Also