PuzzleNodeGetEdges Method

Generates the possible transitions from this node. To get to a neighbor, the use of a PlaceTetrominoAction is required. This ensures that there are no loops in the graph. (Id is based on how filled in the puzzle is).

Definition

Namespace: SimpleAIPlayer
Assembly: SimpleAIPlayer (in SimpleAIPlayer.dll) Version: 1.0.0+d0f5e2a7a5f4bb0431970f279d2f79d24b15d256
C#
public IEnumerable<IEdge<PuzzleNode>> GetEdges()

Return Value

IEnumerableIEdgePuzzleNode
An enumerable collection of the incident edges.

Implements

INodeTSelfGetEdges

See Also