ActionEdgeT Class
Represents transition between two states using a sequence of GameAction actions.
Namespace: SimpleAIPlayerAssembly: SimpleAIPlayer (in SimpleAIPlayer.dll) Version: 1.0.0+d0f5e2a7a5f4bb0431970f279d2f79d24b15d256
internal class ActionEdge<T> : IEdge<T>
where T : Object, INode<T>
- Inheritance
- Object ActionEdgeT
- Implements
- IEdgeT
Type Parameters
- T
ActionEdgeT | Initializes a new instance of the ActionEdgeT class |
Action |
The actions needed to get from From to To.
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Cost |
The number of actions needed to get from From to To.
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From |
The original state.
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To |
The new state.
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