Table of Contents

Class DeckCoverCard

Namespace
ProjectL.GameScene.PuzzleZone
Assembly
Assembly-CSharp.dll
[RequireComponent(typeof(Button))]
[RequireComponent(typeof(Image))]
public class DeckCoverCard : MonoBehaviour, IPuzzleZoneCard
Inheritance
Object
Component
Behaviour
MonoBehaviour
DeckCoverCard
Implements
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.didStart
MonoBehaviour.didAwake
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.CompareTag(TagHandle)
Component.transform
Component.gameObject
Component.tag
Component.rigidbody
Component.rigidbody2D
Component.camera
Component.light
Component.animation
Component.constantForce
Component.renderer
Component.audio
Component.networkView
Component.collider
Component.collider2D
Component.hingeJoint
Component.particleSystem
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags

Methods

GetDisposableCardDimmer()

public PuzzleZoneManager.DisposableSpriteReplacer GetDisposableCardDimmer()

Returns

PuzzleZoneManager.DisposableSpriteReplacer

GetDisposableCardHighlighter()

public PuzzleZoneManager.DisposableSpriteReplacer GetDisposableCardHighlighter()

Returns

PuzzleZoneManager.DisposableSpriteReplacer

Init(bool)

public void Init(bool isBlack)

Parameters

isBlack bool

SetDeckSize(int)

public void SetDeckSize(int n)

Parameters

n int

SetMode(PuzzleZoneMode, TurnInfo)

public void SetMode(PuzzleZoneMode mode, TurnInfo turnInfo)

Parameters

mode PuzzleZoneMode
turnInfo TurnInfo