Table of Contents

Class PuzzleCard

Namespace
ProjectL.GameScene.PuzzleZone
Assembly
Assembly-CSharp.dll
public class PuzzleCard : MonoBehaviour, IPuzzleZoneCard
Inheritance
Object
Component
Behaviour
MonoBehaviour
PuzzleCard
Implements
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.didStart
MonoBehaviour.didAwake
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.CompareTag(TagHandle)
Component.transform
Component.gameObject
Component.tag
Component.rigidbody
Component.rigidbody2D
Component.camera
Component.light
Component.animation
Component.constantForce
Component.renderer
Component.audio
Component.networkView
Component.collider
Component.collider2D
Component.hingeJoint
Component.particleSystem
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags

Properties

PuzzleId

public uint? PuzzleId { get; }

Property Value

uint?

Methods

GetDisposableCardDimmer()

public PuzzleZoneManager.DisposableSpriteReplacer GetDisposableCardDimmer()

Returns

PuzzleZoneManager.DisposableSpriteReplacer

GetDisposableCardHighlighter()

public PuzzleZoneManager.DisposableSpriteReplacer GetDisposableCardHighlighter()

Returns

PuzzleZoneManager.DisposableSpriteReplacer

Init(bool)

public void Init(bool isBlack)

Parameters

isBlack bool

RemoveFromRecycle()

public void RemoveFromRecycle()

SetMode(PuzzleZoneMode, TurnInfo)

public void SetMode(PuzzleZoneMode mode, TurnInfo turnInfo)

Parameters

mode PuzzleZoneMode
turnInfo TurnInfo

SetPuzzle(Puzzle?)

public void SetPuzzle(Puzzle? puzzle)

Parameters

puzzle Puzzle