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C Language Basics

Purpose

This guide is for C# developers ready to deepen their understanding of computer science and the machine their code runs on. While C# and the .NET runtime offer incredible power and productivity through abstraction and managed memory, a fundamental layer of the system remains. C is that layer. By learning C, you’ll gain a unique perspective on how programs are compiled, how data is represented in memory, and how your high-level abstractions, like classes and garbage collection, are built upon a low-level foundation. This is not about abandoning C# but about becoming a more complete and versatile programmer.

Target Audience

The primary audience for this guide is experienced C# and .NET developers. You already understand core programming principles: control flow, data structures, and object-oriented concepts. We won’t waste time explaining what a for loop is. Instead, we’ll focus on the differences and similarities between C and C#. We will constantly draw parallels, contrasting C’s manual memory management with C#’s garbage collection, its raw pointers with C#’s managed references, and its static compilation with .NET’s JIT and IL. The goal is to leverage your existing knowledge to build a new, low-level mental model.

Structure

This guide is structured into four main parts:

Learning Outcomes

By the end of this guide, you will be able to:

Table of Contents

Part I: C Fundamentals

1. Getting Started (your first C program)

2. Language Primitives & Expressions (the building blocks)

3. Functions & Program Structure (organizing your code)

Part II: Mastering Memory and Pointers

4. Pointers & Arrays (the heart of C memory management)

5. C Strings (working with text)

6. Dynamic Memory Allocation (manual heap management)

Part III: Advanced Data and Operations

7. Aggregate Data Types (creating custom structures)

8. Advanced Type System Features (refining your types)

9. Bitwise Operations (low-level data manipulation)

Part IV: Practical Tooling and Resources

10. Debugging & Tooling (finding and fixing bugs)

11. Appendices & Further Reading