Class GameGraphicsSystem
- Namespace
- ProjectL.GameScene.Management
- Assembly
- Assembly-CSharp.dll
public class GameGraphicsSystem : StaticInstance<GameGraphicsSystem>
- Inheritance
-
ObjectComponentBehaviourMonoBehaviourGameGraphicsSystem
- Inherited Members
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MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.destroyCancellationTokenMonoBehaviour.useGUILayoutMonoBehaviour.didStartMonoBehaviour.didAwakeMonoBehaviour.runInEditModeBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.GetComponentIndex()Component.CompareTag(TagHandle)Component.transformComponent.gameObjectComponent.tagComponent.rigidbodyComponent.rigidbody2DComponent.cameraComponent.lightComponent.animationComponent.constantForceComponent.rendererComponent.audioComponent.networkViewComponent.colliderComponent.collider2DComponent.hingeJointComponent.particleSystemObject.GetInstanceID()Object.GetHashCode()Object.InstantiateAsync<T>(T)Object.InstantiateAsync<T>(T, Transform)Object.InstantiateAsync<T>(T, Vector3, Quaternion)Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Scene)Object.Instantiate<T>(T, InstantiateParameters)Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
Properties
IsReadyForInitialization
public bool IsReadyForInitialization { get; }
Property Value
Methods
Init(GameCore)
public void Init(GameCore game)
Parameters
game
GameCore
OnDestroy()
Called when the MonoBehaviour will be destroyed. Resets the static instance if it matches the current object.
protected override void OnDestroy()
Register(IGraphicsManager)
public void Register(GameGraphicsSystem.IGraphicsManager manager)
Parameters
manager
GameGraphicsSystem.IGraphicsManager
ReportNewManagerCreated()
public static void ReportNewManagerCreated()