Table of Contents

Class TetrominoButton

Namespace
ProjectL.GameScene.PieceZone
Assembly
Assembly-CSharp.dll
[RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(Image))]
[RequireComponent(typeof(Button))]
public class TetrominoButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IEventSystemHandler
Inheritance
Object
Component
Behaviour
MonoBehaviour
TetrominoButton
Implements
IPointerDownHandler
IPointerUpHandler
IEventSystemHandler
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.didStart
MonoBehaviour.didAwake
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.CompareTag(TagHandle)
Component.transform
Component.gameObject
Component.tag
Component.rigidbody
Component.rigidbody2D
Component.camera
Component.light
Component.animation
Component.constantForce
Component.renderer
Component.audio
Component.networkView
Component.collider
Component.collider2D
Component.hingeJoint
Component.particleSystem
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags

Properties

IsGrayedOut

public bool IsGrayedOut { get; set; }

Property Value

bool

Shape

public TetrominoShape Shape { get; }

Property Value

TetrominoShape

Methods

AddListener(ITetrominoSpawnerListener)

public void AddListener(ITetrominoSpawnerListener listener)

Parameters

listener ITetrominoSpawnerListener

GetDisposableButtonSelector(SelectionSideEffect, SelectionButtonEffect)

public TetrominoButton.DisposableButtonSelector GetDisposableButtonSelector(SelectionSideEffect sideEffect = SelectionSideEffect.None, SelectionButtonEffect buttonEffect = SelectionButtonEffect.MakeBigger)

Parameters

sideEffect SelectionSideEffect
buttonEffect SelectionButtonEffect

Returns

TetrominoButton.DisposableButtonSelector

RemoveListener(ITetrominoSpawnerListener)

public void RemoveListener(ITetrominoSpawnerListener listener)

Parameters

listener ITetrominoSpawnerListener

SetMode(PieceZoneMode)

public void SetMode(PieceZoneMode mode)

Parameters

mode PieceZoneMode

SpawnTetromino(bool)

public DraggableTetromino SpawnTetromino(bool isAnimation = false)

Parameters

isAnimation bool

Returns

DraggableTetromino