Class SoundManager
Provides methods for playing sound effects in the game.
public class SoundManager : Singleton<SoundManager>
- Inheritance
-
ObjectComponentBehaviourMonoBehaviourSoundManager
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.destroyCancellationTokenMonoBehaviour.useGUILayoutMonoBehaviour.didStartMonoBehaviour.didAwakeMonoBehaviour.runInEditModeBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.GetComponentIndex()Component.CompareTag(TagHandle)Component.transformComponent.gameObjectComponent.tagComponent.rigidbodyComponent.rigidbody2DComponent.cameraComponent.lightComponent.animationComponent.constantForceComponent.rendererComponent.audioComponent.networkViewComponent.colliderComponent.collider2DComponent.hingeJointComponent.particleSystemObject.GetInstanceID()Object.GetHashCode()Object.InstantiateAsync<T>(T)Object.InstantiateAsync<T>(T, Transform)Object.InstantiateAsync<T>(T, Vector3, Quaternion)Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Scene)Object.Instantiate<T>(T, InstantiateParameters)Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
Methods
PlayButtonClickSound()
Plays the "button click" sound effect.
public void PlayButtonClickSound()
PlayErrorSound()
Plays the "error" sound effect.
public void PlayErrorSound()
PlayInputLineSound()
Plays the "input line" sound effect.
public void PlayInputLineSound()
PlaySliderSound()
Plays the "slider" sound effect.
public void PlaySliderSound()
PlaySoftTapSoundEffect()
Plays the "soft tap" sound effect.
public void PlaySoftTapSoundEffect()
PlayTapSoundEffect()
Plays the "tap" sound effect.
public void PlayTapSoundEffect()