Table of Contents

Class PieceZoneManager

Namespace
ProjectL.GameScene.PieceZone
Assembly
Assembly-CSharp.dll
public class PieceZoneManager : StaticInstance<PieceZoneManager>, ITetrominoCollectionListener, IActionCreationController, IAIPlayerActionAnimator<TakeBasicTetrominoAction>, IAIPlayerActionAnimator<ChangeTetrominoAction>, IAIPlayerActionAnimator<SelectRewardAction>, IHumanPlayerActionCreator<TakeBasicTetrominoAction>, IHumanPlayerActionCreator<ChangeTetrominoAction>, IHumanPlayerActionCreator<SelectRewardAction>
Inheritance
Object
Component
Behaviour
MonoBehaviour
PieceZoneManager
Implements
ITetrominoCollectionListener
IAIPlayerActionAnimator<TakeBasicTetrominoAction>
IAIPlayerActionAnimator<ChangeTetrominoAction>
IHumanPlayerActionCreator<TakeBasicTetrominoAction>
IHumanPlayerActionCreator<ChangeTetrominoAction>
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.didStart
MonoBehaviour.didAwake
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.CompareTag(TagHandle)
Component.transform
Component.gameObject
Component.tag
Component.rigidbody
Component.rigidbody2D
Component.camera
Component.light
Component.animation
Component.constantForce
Component.renderer
Component.audio
Component.networkView
Component.collider
Component.collider2D
Component.hingeJoint
Component.particleSystem
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags

Methods

Awake()

Called when the script instance is being loaded. Ensures that the instance is assigned to the current object.

protected override void Awake()

GetPlaceTetrominoActionAnimator(TetrominoShape)

public IAIPlayerActionAnimator<PlaceTetrominoAction> GetPlaceTetrominoActionAnimator(TetrominoShape shape)

Parameters

shape TetrominoShape

Returns

IAIPlayerActionAnimator<PlaceTetrominoAction>

RegisterListener(ITetrominoSpawnerListener)

public void RegisterListener(ITetrominoSpawnerListener listener)

Parameters

listener ITetrominoSpawnerListener

ReportButtonClick(TetrominoButton)

public void ReportButtonClick(TetrominoButton button)

Parameters

button TetrominoButton

SetCurrentTetrominoColumn(TetrominoCountsColumn)

public void SetCurrentTetrominoColumn(TetrominoCountsColumn column)

Parameters

column TetrominoCountsColumn