Table of Contents

Class PuzzlesColumn

Namespace
ProjectL.GameScene.PuzzleZone
Assembly
Assembly-CSharp.dll
public class PuzzlesColumn : MonoBehaviour
Inheritance
Object
Component
Behaviour
MonoBehaviour
PuzzlesColumn
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.didStart
MonoBehaviour.didAwake
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.CompareTag(TagHandle)
Component.transform
Component.gameObject
Component.tag
Component.rigidbody
Component.rigidbody2D
Component.camera
Component.light
Component.animation
Component.constantForce
Component.renderer
Component.audio
Component.networkView
Component.collider
Component.collider2D
Component.hingeJoint
Component.particleSystem
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags

Properties

DeckCard

public DeckCoverCard DeckCard { get; }

Property Value

DeckCoverCard

this[int]

public PuzzleCard? this[int index] { get; }

Parameters

index int

Property Value

PuzzleCard

Methods

GetDisposableColumnDimmer(bool)

public PuzzlesColumn.DisposableColumnDimmer GetDisposableColumnDimmer(bool shouldDimCoverCard = true)

Parameters

shouldDimCoverCard bool

Returns

PuzzlesColumn.DisposableColumnDimmer

GetDisposablePuzzleHighlighter(List<uint>)

public PuzzlesColumn.DisposablePuzzleHighlighter GetDisposablePuzzleHighlighter(List<uint> puzzleIds)

Parameters

puzzleIds List<uint>

Returns

PuzzlesColumn.DisposablePuzzleHighlighter

Init(bool)

public void Init(bool isBlack)

Parameters

isBlack bool

RemoveFromRecycle()

public void RemoveFromRecycle()

SetMode(PuzzleZoneMode, TurnInfo)

public void SetMode(PuzzleZoneMode mode, TurnInfo turnInfo)

Parameters

mode PuzzleZoneMode
turnInfo TurnInfo

TryGetPuzzleCardWithId(uint, out PuzzleCard?)

public bool TryGetPuzzleCardWithId(uint puzzleId, out PuzzleCard? puzzleCard)

Parameters

puzzleId uint
puzzleCard PuzzleCard

Returns

bool